Julian Miller
October 2, 2013
Mr. Dilbeck
Composition I
Response essay
With the of
release GTA 5 as recent as last week, the topic of video game violence has come
back in the media and is being discussed vigorously. In majority of video games,
disturbing acts of violence such as unflinching, cold blooded murder, traumatic
physical and mental abuse, and various other disturbing acts are constantly
displayed. Though there are few exceptions most video games like shooters,
action games, and role playing have violence, despite this almost every young
man in America around the ages of 6 to 35 has played such a video game or still
does including myself. The success of some these games are so phenomenal that they
reach other branches of American culture like music or the super bowl and make
hundreds of millions of dollars on a single day. So does video games violence truly
affects young minds into committing acts of real violence or does the already violent individuals just express themselves through it?
Video
games violence has been around as long as video games themselves back in the
arcade days when Mortal Kombat, Pac Man, and Donkey Kong were the reigning
kings of the games. These games were violent as well especially Mortal Kombat
which is almost solely credited for being the reason why the video game rating
system was created. Many parents were upset about such violent games being able
to reach their kids so easily so a company created the ESRB (Video Game Rating
System) and it serves as the tool for parents to know when a game is violent and when
a more child appropriate game is available though many parents ignore or simply
don’t care about the system and buy a “Mature” game anyway. So even though they
are ill advised, many violent games get into children’s hands and actually
become some of their favorite games.
This
however is where the problem lies; there have been cases of violent crimes
portrayed by children who were influenced by video game violence. There have
been cases where children have committed murder and media has tired to link the
cause of the crime to a Video game. Such was the case with the 8 year old Louisiana boy who shot
and killed his 87 year old grandmother after playing the violent video game
Grand theft Auto IV, the article states. “Although a motive for the shooting is
unknown at this time investigators have learned that the juvenile suspect was
playing a video game on the Play Station III 'Grand Theft Auto IV,' a realistic
game that has been associated with encouraging violence and awards points to
players for killing people, just minutes before the homicide
occurred.”(Russell, CNN 2013). Each case
is different but the question that always seems to come up is if violence from
video games is influencing kids or is the child themselves just expressing their
violent nature within a simulated experience until they take into the real
world?
Many
question whether the grotesque crimes committed by the youth have direct
correlation with the crimes committed on a game. Millions of people play these
games everyday yet these cases are few and far between, but there are no doubt
constant. The side that supports censorship of violence maintains that if
censorship isn’t achieved the effect of constant graphic violence will numb a
new generation and cause a class of sociopaths. those who say censorship is
unneeded; Often gamers or people in the gaming industry downplay or disregard
the effect on video game violence and argue that generally most of the time,
video game violence is used as a scapegoat for young offenders to point there
fingers at. Both viewpoints have valid points and example cases that support
either argument, the spectrum seems to be wide as each case is different and
specific.
There have numerous studies and
findings on the correlation between real life crime and murder and video game
violence and crime but these studies seems to clash just as the opposing sides
do. There have been several studies supporting that video games violence does
affect the mind but studies done by The Harvard Medical School Center for
Mental Health, The Journal of
Adolescent Health, and The
British Medical Journal point out that there is no correlation at all
between the two subjects. With such conflicting and ultimately inconclusive
studies being done the debate turns more into an opinionated slugfest between
parents, politicians and gamers. Thus a debate that has been going on for 20
years continues, unflinching and unrelenting. Censorship and correlation or free speech and coincidence, the debate that affects thousands of mind goes on.
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